WithHarborabout to burst his way intoValorantwith his water manipulation abilities, fans of the FPS may immediately want to see if his toolkit fits some of the game’s most popular maps, such asHaven. Among the maps in the game, it’s the Haven Mapthat boasts some of the more intense firefights in the acclaimed FPS title. It’s not necessarily because Haven Map has some hijinks and unfair chokepoints. But rather, the Haven Map is one of the more fairly-built maps in the game. Boasting the appearance of a walled Japanese fortress, the Haven Map contains three planting sites and various intersections where teams can meet and have their own contests of power.
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Interestingly, there’s more to Haven than meets the eye regarding the meta surrounding its appearance. Anyone with enough map sense to understand the intricacies of Haven can stand out and dominate matches. However, just how couldValorantplayers make the most out of this map?
The Haven: Enter The Third Site
The Haven Map is one of the launch maps included in the game’s initial release. Located in Thimphu, Bhutan, Haven is notable for its usage of Eastern architecture, particularly the unique roofing of houses predominantly in South-Central Asia. Its main areas are enclosed by trees on the southern half of the map, and tall mountains around the northern half.
Key Notes: A Third Variable
While the Haven Map is “ordinary” for all intents and purposes, its main shtick includes a third site, the C-Site. This addsa third variable on theValorantmap regarding exploration,especially since all three areas are easily accessible through the Mid-Sections. Here are other notable elements on the map:
A-Site: Z-Axis Focus
Perhaps the unique area in Haven, the A-Site is particularly treacherous for its focus on below-ground and above-ground incursions. Its ability to force players into account aerial and underground threats make A-Site particularly tricky to attack and defend, forcing players to take extra precautions when dealing with the location.
Features: Multiple Corners
Unlike the other sites, A-Site in Haven has a multi-corner approach regarding offense and defense. There are multiple entry points when securing access to A-Site that are straightforward, makingValorantfirefights more direct. Here are things to consider:
Offense: Remove Tower, Remove Defense
Despite the rather overwhelming image of defenders fortifying A-Site via the A-Tower and corner-hugging the entire site, players on the offensive need to remove one key variable from the defending side to practically dominate A-Site: A-Tower. Eliminating the Tower’s defensive position gives attackers a lot of openings to acquire A-Site for planting, especially when these areas are taken into consideration:
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Defense: Secure Tower, Secure Protection
Defending A-Site in Haven is pretty straightforward thanks to the presence of A-Tower. Securing A-Tower with someone who can handle their snipers likethe Operator or Marshalproperly can render certain locations useless, forcing enemies to flank or commit to a waiting game. Here are other elements they can consider:
B-Site: Essentially A Circle
The Mid-Section of the Haven Map is essentially the location of theB-Site. Accessible from three areas, the B-Site is practically an interior rotunda, characterized by a confined close-quarters room with a generator-looking box in the middle that forces players to encircle the box to get to the other side.
Features: Straightforwardly Claustrophobic
Compared to the more open A-Site and C-Site, the B-Site is rather claustrophobic. This is because there are few areas to explore, both from an attacking and defending perspective. In terms of notable features, here are call outs to watch out for:
Mid-Section: Straightforward Attack
Outside the B-Site is an external Mid-Section, which serves as the direct line of attack from the offensive side of the field if they decide to rush the B-Site. Fit for frontal assaults, this Mid-Section needs to be guarded carefully since it has convenient sniping points. Here are areas to consider:
Offense: Straightforward Risk
One of the most relevant highlights of attacking the B-Site in the Haven Map is its straightforward nature. Attackers need to note that parts of B-Site can face the Mid-Windows directly, giving defenderseasy access for sniping points. Here are certain things to take note:
Defense: Multi-Joint Protection
While the B-Site is extremely accessible from the middle section of the map for attackers, the best way to defend B-Site is from entrances to other Sites. Peeking into Mid Courtyard could give defenders away to snipers from Mid Window, which isn’t recommended. Other ways of defending B-Site include:
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C-Site: The Fight For C-Long
Compared to other sites in otherValorantmaps, the C-Site in Haven is an extremely straightforward site in its approach. While it’s possible to secure the site via Mid-Doors and getting into C-Short, being spotted in C-Window practically calls the rest of the defenders to the C-Site while players are still working their way towards it.
Features: Race Against Time
Due to the prominence of range-prominent C-Long and up-close preference in C-Short/C-Window, committing to C-Site is always a race against time about how fast a team can secure it. Here are some notable positions:
Offense: Exert Pressure
The straightforward nature of C-Site remains its weakness from a defensive standpoint. Maintaining pressure from C-Long and pushing for the attack allows players to dominate C-Site early on and secure the site, leaving them with a lot of time to fortify their other defenses.
Defense: Secure Mid Doors
An offensive assault on C-Site will likely happen from either C-Long or C-Short. However, the sheer chaos of a direct firefight in C-Long means there’s no need for multiple people to engage at once, especially since a constant sniper from the defending team can deter the enemy’s approach from C-Long. This means the likely point of secondary entry is via Mid Doors, which needs to be a defense focus here. Things to consider are:
Agents: Area Coverage Is A Priority
Due to the multiple entrances and exits across Sites in Haven, it’s essential for Agents to be able to navigate from one area to the next rather quickly. Agents ideal for Haven are those capable of covering for allies while simultaneously eliminating opportunities for flanks, making assaults consistently and effective. Here areidealValorantAgentsthat can excel in the map:
Harborarrives as the newest Agent inValoranton Jun 28, 2025 alongside the Episode 5 - Act 3 update.









