Super Smash Bros.debuted on the Nintendo 64 in early 1999 and paved the way for what became one of the most famous fighting game franchises of all time. With how big the latestSmashtitle,Ultimate, would become, not many would have seen such a bright future ahead of the humble fighting game. However, as the series grew, it left some parts of its first entry behind. This led to two fans re-creating Fighting Polygons, a mode found in the N64 title, forUltimate.
Throughout the many years thatSuper Smash Bros.has been around, naturally the series has featured many modes across the different entries it has to offer. Fighting Polygons in particular, though, is a peculiar case in the sense that it was only inSmash 64before being replaced with Multi-Man Melee the very next game, featuring wireframe fighters instead of living polygons.
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TwoSmash 64fans on Twitter, Andrew Coleman and Sean Hicks, worked together to pay homage to this forgotten mode. The tworecreated Donkey Kongin polygon form with a more recent model to help showcase what Fighting Polygons would look like inSuper Smash Bros. Ultimate. While the more recent DK model looks amazing in its crystaline polygon state, Coleman went ahead and also re-created the less detailedSmash 64DK model to matchUltimate’s quality standards.
Many fans left comments on the animation not only to voice their love for Fighting Polygons, but also on the level of detail. Sean Hicks decided to create the “Meta Crystal” stagefromSmash 64to match Donkey Kong; a unique stage that was only seen in the original game’s Classic Mode. The animation has also made many fans say that they wish that the mode had remained in the series.
There is most definitely something for players to take away from the fan support for something as simple as Fighting Polygons. While it may have just been simple re-use of the base models of the fighters found inSmash 64, there was something unique and memorable about it to many fans, along with its successor, Multi-Man Melee. It may be that players felt that charm was lost once the series switched the opponents toMii Fighters inSuper Smash Bros. for Wii Uand3DS.
At the very least, the animation is an impressive tribute to one of the lesser recognized facets ofSmash Bros. It most definitely helps most players fill in the blanks and picture how Fighting Polygons may have looked on current hardware. Perhaps the animation may inspire a few other fans to take this tribute a step further andmod the mode intoSuper Smash Bros. Ultimatethemselves.