Plenty of folks had their respective favorite picks for the last character inSuper Smash Bros. Ultimate, but in the end, Sora fromKingdom Heartsis the final DLC character. Characters likeHalo’s Master Chief, orRayman, or potentially anotherPokemoncharacter from the eighth generation seemed like the most likely or plausible candidates; many wrote off Sora’s possibility because of his inherent connection to Disney, and to a lesser extent Square Enix. However, seemingly against all odds (as well as devoid of most direct references to Disney), yet another Square Enix-adjacent character makes their way on to the massive 82 character roster.

To some, Sora’s inclusion might seem a little strange as the last character. However, given his character’s massive popularity, Sora’s a perfectly reasonable choice as the last inclusion inSuper Smash Bros. Ultimate’s massive roster. If anything, his inclusion is comparatively less strange next to the way he actually plays in-game. InSuper Smash Bros. Ultimate, Sora occupies a very strange character archetype: An extremely lightweight, combo-focused floaty character, alongside attacks with huge disjoints. Quantifying him as a sword character is accurate, but doesn’t nearly tell the whole story: Sora, mechanically, is a strangely unique amalgamation ofSmashcharacters.

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Sora’s Popularity Was Massive Among Smash Fans

Conceptually speaking, his inclusion in the game is not all that strange compared to how he plays. ThatSmash Ballot that Nintendo held forSuper Smash Bros.back in 2015, which supposedly lead to the inclusion of Bayonetta from the titular series, actually had someone else top the charts as the number one pick: Sora. Additionally, considering Sora was often trending on Twitter moments before/after the reveal of otherSuper Smash Bros.characters, it was clear he was a popular pick for inclusion. It certainly helped that Sora’sFinal Fantasybrothers, Cloud and Sephiroth, also made their way on to the roster, lending credence to the possibility of his inclusion.

The only major licensing boogeyman thatseemingly prevented Sora’s inclusion was Disney, the universe of characters that crossed over withFinal FantasyinKingdom Hearts. Considering Square Enix went out on a limb when Cloud was first included inSuper Smash Bros. For Wii U/3DS, his inclusion only added just a few songs fromFinal Fantasy 7, signifying that the Japanese RPG publisher was being relatively protective of its IP.Super Smash Bros. Ultimate’s popularity, likely paired with Sakurai’s endearing passion for the title, lead to Square Enix bringing Sephiroth and ultimately Sora to the game, despite avoiding most referneces to Disney entirely.

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Sora’s Moveset: Solid Balance Between Unique and Familiar

What’s even more impressive with Sora’s inclusion, however, is his gameplay design.Super Smash Bros. Ultimate’s rosterand development is revered for the team’s ability to capture the essence and feel of a character’s origins through theirSmashmoveset: Whether it’s the more abstract portrayal’s of characters like Byleth and their Heroes' Relics, or Cloud’s Buster Sword capable of using Limit Break attacks as special moves. Sora falls into the latter category for the most part, as a majority of his moves are representative of his abilities in the series almost wholeheartedly. What’s more interesting is how his moveset still resembles existing characters despite being unique.

Sora’s aerial neutral air and forward air three-hit combos all resemble his air combos fromKingdom Hearts, but they also emulate the mechanical look and feel of Bayonetta’s forward air combos. Bayonetta’s aerial side special Afterburner Kick is very similar to Sora’s Sonic Blade, while Sora’s up special resembles Link’s. Sora’s jab combo represents the three-hit starting combo players fight with inKingdom Hearts, which also emulates the rapid jab attacks of multiple characters on the roster. Overall,a majority of Sora’s moveset is visually uniqueand emblematic of hisKingdom Heartsroots, but is also indicative of how he fits into theSmashroster so well.

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Playing as Sora inSuper Smash Bros. Ultimate, especially forthose wholly unfamiliar withKingdom Hearts, is like figuring out what a unique combination of MewTwo, Bayonetta, and Ness plays like. His floatiness, very light weight, disjointed auto-combos, and rotating specials play like a mishmash of existing characters that can be uncomfortable to grasp at first. As far as competitive viability, it’s definitely hard to place where Sora will be. His light weight and slow grounded/aerial speed pose a serious challenge for his viability. However, he’s easily one of the most uniqueSmashcharacters, even if his individual moves are relatively familiar.

Super Smash Bros. Ultimateis available now on Nintendo Switch.

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