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With an entire turn dedicated to preparing in some manner, these Charging Moves offer great usability for trainers who like to plan their assaults carefully inPokemon Sword & Shield. There are well over a dozen of these mostly damage-dealing moves, so there are plenty to go around.
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The best Charging Move for a build will be determined by how trainers intend to utilize it, and the pokemon that will use it, in battles. For the ideal results, it is best that players enjoyingPokemon Sword & Shield, as well as other main seriesPokemongames, take note of what each move does.
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What Bounce Does In Battle
On turn 1, the user of this move will launch themselves into the air, during which they will be invulnerable to most incoming damage-dealing moves. On turn 2, the user will come back down to slam the foe from above.
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What Dig Does In Battle
On the first turn, the user will dig underground to burrow beneath the target, during which it will be invulnerable to most incoming damage-dealing attacks. On the second turn, the user surfaces to attack the target from below.
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What Dive Does In Battle
Players can consider Dive to be a Water-type version of Dig, as it is virtually identical in function save for its typing; on turn 1, the user will dive underwater only to surface on turn 2 to strike.
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What Fly Does In Battle
Acting very much like Bounce, Fly will cause the user to soar into the air on turn 1 and then descend on turn 2 to attack the foe from above. The user is mostly invulnerable to incoming damage on the charging turn of this move.
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What Freeze Shock Does In Battle
When used, Freeze Shock will initially build icy power on turn 1 before unleashing it in a bolt of cold energy on turn 2 for massive damage. In addition to being powerful, there is a 30% chance that this move will paralyze the target.
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What Geomancy Does In Battle
As the only Charging Move in the status category, Geomancy holds a niche as the slowest, yet one of the most powerful, buffs in the game. On turn 1, the user will build energy, and, on turn 2, its Special Attack, Special Defense, and Speed stats will be increased by 2 stages.
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What Ice Burn Does In Battle
Very much a parallel to Freeze Shock, this chilling move needs turn 1 to power up before blasting the foe on turn 2. Additionally, there is also a 30% chance that this attacking move with burn the target.
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What Meteor Beam Does In Battle
This rare special Rock-type move will need to be charged on turn 1, though, unlike most other Charging Moves, it boosts the user’s Special Attack by 1 stage before the user launches a huge beam of energy at the foe on turn 2.
What Phantom Force Does In Battle
On turn 1, this spectral move will cause the user to disappear and become almost completely invulnerable to incoming damage. On turn 2, the user will reappear to assault the target with an attack that can even pierce through most defensive moves like Protect.
What Razor Wind Does In Battle
This move is not usable inPokemon Sword & Shield, however, it can still be found in-game. On turn 1, the user creates a whirlwind before unleashing it on turn 2 for an attack that has an increased critical hit chance.




