Summary

FromSoftware has experimented with quite a few different gameplay styles and genres over the last 30 years, fromKing’s Field’s first-person dungeon-crawling toArmored Core’s faster-paced third-person combat. But of course, the gameplay style that FromSoftware is now best known for is its range of third-person action-RPGs, beginning withDemon’s Soulsin 2009, and being used across beloved games likeDark Souls,Bloodborne,Sekiro, and most recently,Elden Ring.

While each new action-RPG entry evolved the FromSoftware formula in a few ways,Elden Ringwent above and beyond, scaling the formula up to a fully-fledged open-world game.Elden Ringcontained more enemy types, more weapons, more locations, more optional content, and more bosses than any previous FromSoft game. Though it’s only a DLC expansion,Elden Ring:Shadow of the Erdtreekeeps that ball rolling, setting some new standards for any future open-world FromSoftware game.

Elden Ring Tag Page Cover Art

What FromSoftware’s Next Open-World Project Needs to Learn from Elden Ring: Shadow of the Erdtree

In a recentinterview with GameSpot,Elden Ringdirector Hidetaka Miyazakistated that the open-world structure ofElden Ringisn’t “going to become the new base or foundation” for FromSoftware’s future titles, but he also went on to say that there are many different directors at the studio who want to experiment with different genres, suggesting that another open-world game could still be on the cards in FromSoftware’s future. If that does happen, there are a few things FromSoftware needs to learn fromElden Ringand its recently released Shadow of the Erdtree DLC.

Things FromSoftware’s Next Open-World Game Should Take From Elden Ring: Shadow of the Erdtree

One major element ofElden Ring: Shadow of the Erdtreethat FromSoftware should carry forward into its next open-world project is the DLC’s morevertical approach to level design. While Shadow of the Erdtree still contains a sizable new open-world for players to explore, many of its new areas are stacked on top of one another, thus maximizing the map’s space. This verticality also hides a lot of Shadow of the Erdtree’s areas, resulting in an even more rewarding sense of exploration. Additionally, Shadow of the Erdtree features a handful of optional areas that lead into even bigger optional areas, such as the Darklight Catacombs that lead into the Abyssal Woods. These branching paths should also be carried forward, as they help to make the open-world feel even grander.

Elden Ring: Shadow of the Erdtreemakes a slightly controversial decision with its narrative. Whilemost FromSoftware gameslet their environmental design and item descriptions tell the vast majority of the story, Shadow of the Erdtree tells the player a bit more directly through dialogue. Though it’d be divisive, it’d be a worthwhile change for future FromSoftware games to carry this forward, being a much more accessible way to enjoy the game’s story. Item descriptions and environmental details could then still be used to give players a deeper understanding of the lore.

The Erdtree in Elden Ring

Things FromSoftware’s Next Open-World Game Should Avoid From Elden Ring: Shadow of the Erdtree

ThoughElden Ring: Shadow of the Erdtreeis an incredibly impressive expansion, there are a few elements that FromSoftware should try to avoid in any future open-world projects. Difficulty has been a major point of conversation followingShadow of the Erdtree’s release, and though some of the discourse seems exaggerated, there are still some valid criticisms that should be heard. For instance, basic enemies probably shouldn’t be able to kill the player in just one or two hits, especially when they’re frequently presented in a group of 3–6 enemies.

FromSoftware also needs to be a little more careful with its boss design. Though many ofElden Ring: Shadow of the Erdtree’s bosses feel completely fair to fight, there are one or two in the DLC that take FromSoft’s infamous difficulty a little too far. These bosses boast some absurdly long attack chains, some of which feel impossible to dodge even with perfect timing and an extended stamina meter.Difficulty is a key part of FromSoftware’s games, but Shadow of the Erdtree should remind FromSoftware to not take things too far.

malenia’s intro scene in elden ring

Elden Ring

WHERE TO PLAY

ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki and George R.R. Martin. Danger and discovery lurk around every corner in FromSoftware’s largest game to date. Hidetaka Miyazaki - President and Game Director of FromSoftware Inc. Known for directing critically-acclaimed games in beloved franchises including Armored Core and Dark Souls.George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made. He lives with the lovely Parris in Santa Fe, New Mexico.

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