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The Trapping Development Node inManor Lordsallows hunters assigned to a Hunting Camp to gain an additional ability on top of hunting animals: setting traps. Traps can be used to increase the meat yield of a Hunting Camp drastically, giving the local settlersanother source of foodto meet market demands.
However, the way trapping works in the game is not as obvious as you might think. Players might find that after unlocking the Trapping node, their hunters start veering off miles into the forest instead of staying near the Wild Animals to hunt. Here’s everything players need to know about what’s happening and how to use it to their advantage.

How Does Trapping Work in Manor Lords
Immediately after players unlock the Trapping node, the hunters assigned to a hunting camp will leave what they’re doing and go to the trapping area to set traps. An easy assumption about trapping is that you’d think the Hunters are laying traps in a Hunting Ground, where the game tells you Animals are roaming. That is not how it works.
The place where the hunters place traps is entirely independent of the Wild Animal gathering spot, usually somewhere in a forest that hasn’t beentouched by civilizationand is a bit far away from the hunting ground. In fact, the trapping area can even be on the opposite side of the region. There is no indicator to show where the trapping area in a region is, and the only way to tell is by following Hunters when their assignment bar in the context menu says ‘Trapping.’

Open the context menu of a Hunting Camp, select the People tab, and follow the yellow lines to see where the hunters are going.
What the game also doesn’t tell you is that players canbuild multiple Hunting Camps, place them near the trapping area, andassign workers to those camps. Since there is typically only one Wild Animal in one region, these extra hunting camps won’t have anything to do other than spend all day setting traps. And since these new Hunting Camps will be nearer to the trapping zone than the original Hunting Camp - which was likely placed near the local Hunting Grounds - they’ll be much quicker doing their jobs. Otherwise, if there is only one Hunting Camp in a region that has both the job of hunting animals and setting traps, they’ll be hard-pressed to do an adequate job at both, especially since the two areas are nowhere near each other.
If the context menu is giving the ‘Hunters not Hunting’ message in assignments, consider relocating the Camp.