Following the disappointing reception of Polar Patriots, the release of the next Warbond was slightly delayed to give developer Arrowhead Game Studios time to find more ways to add value to its premium content inHelldivers 2.Viper Commandos is the latest productof that new direction, featuring vehicle skins for the first time, a throwing knife that replaces your grenades, emotes and armor themed around the 1987 Predator film, and a secondary sawed-off shotgun that blasts enemies to smithereens.

That is not all, though. What truly makes Viper Commandos agood Warbond to buy inHelldivers 2is its new Experimental Infusion booster. It strengthens Stims to do more than just restore your health. You inject yourself with a new steroid of sorts to temporarily ignore incoming damage and sprint faster than normal.

Helldivers 2 - Experimental Infusion Effects

While the Ministry of Science has not confirmed if prolonged usage will make you a junkie, the new Stim booster has all the right ingredients to give you a massive edge in the ongoing galactic war against the Terminids and the Automatons.

Viper Commandos cost 1,000 Super Credits. Experimental Infusion is located on the third page for 80 Medals, but you will have to spend at least 200 Medals beforehand on the first two pages combined.

Helldivers 2 Tag Page Cover Art

How the Experimental Infusion Booster Works in Helldivers 2

Equipping the Experimental Infusion booster gives your Stims two additional effects inHelldivers 2. Besidesrestoring health and stamina, using a Stim also increases your movement speed while reducing damage taken for a short time.

The in-game description does not mention specifics, but extensive field testing confirms thatthe Experimental Infusion effects last around 10 seconds. That duration does not include the few seconds taken by the blurry, yellow visual effects to signal the start and end of the healing buff inHelldivers 2. Furthermore,the movement speed and damage resistance bonuses are around 15 percentuntil the Stim-boost lasts.

Helldivers 2 Press Image 1

Since boosters are applied to the entire team,players can also use Stims on each otherto apply the Experimental Infusion effects.

Many players tend to forget thatHelldivers 2is an objective-based cooperative shooter. You do not need to kill everything out there. You only need to survive long enough to complete the mission and extract. With that in mind, it is easy to see why Experimental Infusion has quickly gained recognition as one of thebest boosters inHelldivers 2.

Helldivers 2 Press Image 2

The temporary mobility and damage reduction bonuses from your Stims come in real handy when trying to escape certain death. You can brute-force your way out of a swarm ofStalkersandHunters, get out of range ofScout StridersandDevastators, or even tank your way into enemy lines todestroy Gunship Facilities inHelldivers 2.

The following gameplay footage shows that in action. Being chased by an armada of Automatons inHelldivers 2usually does not end on a happy note, especially after draining the entire stamina bar under a barrage of heavy fire. Using an Experimental Infusion Stim here helped eat all that incoming damage without dying to ensure the safe delivery of the Encrypted SSD Hard Drive to theLocal Relay Radar site.

Helldivers 2 Press Image 3

Another advantage that Experimental Infusion offers is adding value to heavy armor. Their slow movement speed, low stamina bar, and sluggish handling make you reconsider equipping even thebest heavy armor inHelldivers 2. With an Experimental Infusion Stim, though, you get a valuable chance to recover from situations where you would normally have no choice but to stand your ground.

That said, you should always pair an Experimental Infusion booster with light armor that has the Med-Kit passive to reap the most gains. The Med-Kit passive increases your total Stims by two and increases the duration of your healing by 2 seconds. That means for 2 additional seconds, you will keep on healing after taking damage. However, do note that the Med-Kit passive is exclusive to healing.It does not increase the duration of the Experimental Infusion booster. Your mobility and damage reduction effects end in around 10 seconds.

Helldivers 2 Press Image 4

you’re able to unlock medium medic armor from the default Warbond. To get a light medic armor, you must keep an eye on theSuperstore Rotation inHelldivers 2. It will cost you 250 Super Credits for the armor, and 125 Super Credits for the helmet if you want to complete the set.

Helldivers 2 Press Image 5

Helldivers 2 Press Image 6