The Titans are some of the largest and most powerful entities in theWarcraftuniverse and have influenced nearly every part of the franchise’s lore. These massive entities have had a hand in creating most of theplayable races ofWorld of Warcraftand inspiring one of its classes, starting the Burning Legion, and empowering the Dragon Aspects. Now,Hearthstoneis finally adding these god-like beings to the game in Titans, its next card expansion.
Game Rant participated in a group interview withHearthstoneVFX artist Luke Mason and lead designer Cora Georgiou about the impact of the Titans on the game. Designing aHearthstonecard worthy of these deific characters did not come easy, but the developers believe they were up to the challenge. They shared the process of designing the Titans and their Keeper lieutenants to make sure they left a lasting impression onHearthstoneplayers.

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How Hearthstone Remembered the Titans
Of the 145 new cards coming toHearthstonein Titans, each class will be receiving two cycles of Legendary minions: a massive Titan and a mighty Keeper. While the Keepers are more like traditional Legendary minions, themightyWarcraftTitanswork differently. Once played, these minions must use each of three unique powers once per turn before they are able to attack like normal.
However, Georgiou explained thatHearthstoneran into a problem with the Titans - there aren’t enough inWarcraft’s lore. The Pantheon consists of six Titans, with the fallen Dark Titan Sargeras making seven. With Argus, the Unmaker from Legion, and Azeroth herself, Warcraft only has 9 named Titans, whileHearthstonehas 11 classes with the addition of the new Death Knightin March of the Lich King

“This is something we ran into early in the ideation for this set. We knew we wanted Titans to be the exciting new thing for the expansion, and the problem of not having 11 canonical Titans was a tough one right at the beginning… We at one point thought, ‘well, what if we didn’t have a Titan in every class?’ But that didn’t seem fun.”
Luckily,Hearthstoneis willing to introduce some new characters along with the old. Amitus is aHearthstone-original Titan coming in the new set. “She’s pretty cool. She’s a peacekeeping Titan,” Georgiou said, “and she fits a bit of a niche that I thought the Titans didn’t have in the order.” Considering most of the other Titans are male characters with long beards, Amitus’ design also brings some much-appreciated diversity to the Pantheon. According to Georgiou, she also may not be the only original character in the expansion.
Iconic Titans like Eonar, Khaz’goroth, Golganneth, and Norgannon fit easily as the Titans for the Druid, Warrior, Shaman, and Mage respectively, but some classes weren’t as straightforward. “A lot of these Titans didn’t come with class identities off the bat,” Mason said, “so it was really up to the teams to figure out the most effective matchings.”
Georgiou gave an example with the unrevealed Demon Hunter Titan. “I think that we came up with a way to represent Demon Hunter through a not-so-traditionallyDemon Hunter character, but in a way that felt like it was a marriage of the two.” It is clear Georgiou is excited for players to see what Titans appear in the set asHearthstonereveals it in the month leading up to its release.
“Obviously we have the canon Titans, but we have a couple that are surprises. I’m curious to see if anyone will guess who the Death Knight Titan is. I think if you think about it, it makes sense, but it’s not so obvious.”
As the lieutenants and creations of the Pantheon, there are plenty of characters to choose fromWoWfor the Titan Keepers. “We have Titan [Keepers] like Hodir for Hunter,” Mason said, “Being the Father of Giants, he makes future minions like giants!” Keepers like Freya and Tyr are shoe-ins for Druid and Paladin respectively, but players will have to wait and see what Keepers appear and how their powers will change the game. “There are lots of fun things for players to play around with - and potentially even learn more about the lore [of the Titans and Keepers] through their play.”
Making a Titanic Entrance in Hearthstone
It is no exaggeration to say the Titans are some of thebiggest entitiesHearthstonehas ever put on a card. “These are god-like beings that have been traveling the cosmos who are now planting their mark,” Mason said. As literal planet-sized gods, it was important to verify playing a Titan felt suitably epic.
Luckily,Hearthstone’s VFX team was prepared to make it happen. “It was exciting, in a world that already has magic users that can already defy the rules of reality, to one up that,” Mason said. The incredible visuals fromHearthstone’s Colossal minions from Voyage to the Sunken City, plus the amazing effects from Festival of Legends, helped pave the way to make an atmosphere for Titans that are on a truly massive scale.
“For example, we have Norgannon, the Titan of magic and lore. This is a god-like being who has been traveling the cosmos in search of all the different magic systems across the planets… In addition to the normal Arcane, you’re able to see hints of green with Fel, yellow with Holy, all the different magic types, all coming together in this rainbow spectrum of runes.”
The Titans aren’t the only cards that aim to please both visually and aurally. The Prison of Yogg-Saron, the free Legendary location card inspired by theUlduar raid inWrath of the Lich King, also features some chilling effects. “It opens with a pool of pristine water that slowly gets corrupted by Yogg-Saron as he’s staging a prison break, held back by these blue, ethereal chains.”
The newHearthstoneset seeks to create a memorable impact in every play, from the greatest Titan to the simplest use of the new Reforge mechanic. “Players have a lot of eye candy in this set,” Mason said, “If they are coming here for magical sparkles and celestial star magic, this is the set for them!”
Hearthstoneis available now for Mobile and PC.