Summary
Fantasian: Neo Dimension’s trajectory mechanic puts a spin on the turn-based battle system that could be the twist that the genre needs. With so many turn-based RPGs on the market, a good gimmick or mechanic can help a game stand out. Thankfully, it already looks likeFantasian: Neo Dimensionmay have something special to give its own battles a boost. The trajectory mechanic could be a vital part of the game’s combat system, with the potential to turn the tides of a tough fight. At the very least,Fantasian Neo Dimensioncan pull off some tricks unseen in other games.
In the latest Nintendo Direct,Fantasian: Neo Dimensionwas confirmed for the Switch. An updated version of the mobile gameFantasian,Neo Dimensionaims to bring it to a new crowd of players, and the announcement trailer does a solid job of building it up.Fantasiantakes a few innovative ideas in its approach to game design, such as the ability to capture monsters in an alternate dimension in order to fight them later. There’s a good chance that a lot of players missed Leo’s adventure the first time around.Fantasian: Neo Dimensionis a great second chance to experience the game.

Fantasian: Neo Dimension’s Trajectory Mechanic Could Be a Game-Changer For Battles
Trajectory Gives Fantasian: Neo Dimension’s Combat Its Own Flair
Trajectory was one ofFantasian: Neo Dimension’s features shown off in the trailer. The previouslymobile-exclusive role playing gameallows players to aim their skills and give them a curve rather than launching them straight at an enemy. This isn’t just a cosmetic feature, though. If the player aims an attack’s trajectory to pass through multiple enemies, then they can actually hit all of those enemies in one shot. This has a lot of potential value, letting players effectively pull off multiple attacks for the price of one. That means that practically any skill that can have its trajectory adjusted becomes more valuable.
Trajectory Should Be Key in Fantasian: Neo Dimension’s Strategy
Fantasian: Neo Dimension’s trajectory system has a myriad of advantages. In a way, the system is similar toSuper Mario RPG’s action commands, letting the player augment their attacks and make them better. For example, a curved attack could be more useful than a more expensive option if the player can line it up to do similar damage. In addition, it could also keep players from hitting targets they may not want to hit for one reason or another. Depending on how many types of trajectories the player can work with, they could take some creative shots in several situations.
Fantasian: Neo Dimension Can Foster Further Creativity in Turn-Based RPGs
The trajectory gimmick and other features like it could do well as bigger trends in the genre. Much like howPokemonintroduces new gimmicks each generation, trajectory is a gimmick that does a lot to reshape the battle system. With more mechanics along those lines, turn-based RPGs can become a lot more creative and unpredictable. If the reaction toFantasian: Neo Dimensionis positive, then it could inspire developers to try new things with other RPG combat systems, and if more games give gimmicks like this a try, it could lead to a potential creative boom for the genre.
Depending on how many types of trajectories the player can work with, they could take some creative shots in several situations.

A good idea can provide a major boost to a game, and trajectory could do that forFantasian: Neo Dimension. While players areupgrading their arsenals inFantasian: Neo Dimension, they will undoubtedly have plenty of time to practice with trajectory shots. In addition to being a twist on the formula, it adds an extra layer of skill that can richly reward players for mastering it, making it a solid piece of game design. Hopefully, other games will follow inFantasian: Neo Dimension’s footsteps when it comes to innovating in combat.
WHERE TO PLAY
Fantasian by Mistwalker Corp. — From the creator of Final Fantasy, comes the next breathtaking adventure from industry legend Hironobu Sakaguchi. Fantasian is an exciting, new RPG set against a spectacular backdrop made from nearly 160 handmade dioramas that blends physical environments and 3D characters.
● Dive into the Dioramas
Explore the nearly 160 different hand-crafted dioramas in Fantasian, with particular attention to detail. The adventure lasts between 60~90 hours with the first part more focused on story and the latter half more quest-driven, giving players the freedom to explore the world.
● New Battle Mechanics
Tapping into his experience from the Final Fantasy franchise, Sakaguchi brings to Fantasian several quality of life improvements to the classic JRPG genre, such as the “Dimengeon Battle” mechanic, which allows players to send previously encountered enemies into a separate dimensional dungeon to streamline combat and maximize uninterrupted exploration of the beautiful locations.
“Dimengeon Battles” introduce various “Gimmicks” or power-ups that can turn the tide of battle for a satisfying encounter.
Likewise, the Growth Map gives players various customization options and party members can be swapped in and out for even more diverse strategic options.