Denis Dyack, former director of the now closeted studio Silicon Knights, gave an interview recently that touched upon a possible remaster of the GameCube cult classicEternal Darkness: Sanity’s Requiem. Arumored remake ofEternal Darkness: Sanity’s Requiemhas been hinted at several times in the past as well.
Dyack was featured as a guest of YouTuber Kiwi Talkz. During their conversation, the pair touched on several thingsEternal Darknessrelated. Among the topics discussed were the game’s lackluster sales,Eternal Darkness' influences, and the fact that the project was almost canceled by Nintendo before its eventual release. But with the current gaming landscape embracing remakes so passionately, Dyack was asked his thoughts on a potentialEternal Darknessremake.
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Around the 17:30 mark of Dyack’s interview, Kiwi Talkz brings up the potential idea of anEternal Darknessremake coming to fruition followingthe success ofMetroid Prime Remasteredon Nintendo Switch. Dyack agrees by saying he does believe a remake would resonate with fans and that he does get asked about it all the time. He concludes the topic with “Who knows, maybe someday.”
Dyack also briefly spoke on what madeEternal Darknessunique during its 2002 launch window on GameCube. He stated that he and his team at Silicon Knights “were doing Lovecraft before it was cool” and noted that Lovecraftian horror themes are almost pop culture now. He posited that games likeEternal Darknessand the studio’s prior hit,Blood Omen: Legacy of Kain, aren’t being made anymore - thoughEmbracer Group has asked fans if there’s demand. This is why his current development team, Apocalypse Studios, is targeting the genre once again with their upcoming free-to-play narrative-driven action RPG,Deadhaus Sonata.
A sequel toEternal Darknesswas rumored to be in the works at Silicon Knights before it was ultimately canceled by Nintendo. The project,Eternal Darkness 2for the Nintendo Wii U, was shelved following Silicon Knights losing a multi-million dollar lawsuit to Epic Games. Which made the cost to develop the title far greater than Nintendo was willing to budget for.
Dyack mentioned thatEternal Darknesshad around a 33% console share on the GameCube, meaning that about one copy of the game was sold per every three consoles. He noted that this was among the best attach rates on Nintendo’s underperforming GameCube console, outside of Nintendo’s first-party roster, of course.Eternal Darknessis commonly regarded as one of the better psychological horror games to ever be released. The game also ranks as one of few titles on Metacritic to receive a score of over 90 to never receive a sequel.
Eternal Darkness: Sanity’s Requiemis currently only available for the Nintendo GameCube.
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