Dwarf Fortressfans frequently have an exciting upcoming feature to look forward to, but developers Tarn and Zach Adams have now revealed that aMinecraft-esque creative mode could be coming sometime in the future, too. As one of the first games to enter a state of perpetual development,Dwarf Fortressis a never-ending project that the Adams brothers only aim to make even more comprehensive as time goes on.
Having started its development back in 2002,Dwarf Fortressessentially kick-started the niche of construction and management sims such asFactorioandRimworld. Theseindie gamespresent players with a burgeoning sandbox that keeps getting more engaging and complex as they make progress, and a new interview with the Adams brothers underlined the fact thatDwarf Fortressisn’t going to be outmatched in this respect anytime soon.

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Dwarf Fortresslaunched on Steamearly in December, effectively making sure that the game would see plenty of limelight over the holiday season. This approach has paid dividends for the Adams brothers, who recently talked to PC Gamer about their future plans for the game’s development. They specifically mentioned the long-awaited upcoming release of the game’s procedural magic and mythology systems, but the potentially more important reveal was thatDwarf Fortressis also going to get special editing tools, allowing players to essentially play the game in a “creative mode” not dissimilar to that ofMinecraft.
“The idea is that people can build their own worlds that they can share that are more static, and they can do more artistic work,” said Tarn Adams. These powerful editing tools are, however, coupled with the nascent magic systems that the game is bound to receive at some point, and pushing those out will require a comprehensive rework ofDwarf Fortress’s map generation feature. SinceDwarf Fortresshas sold incredibly well on Steam, though, the Adams brothers are bound to be motivated to continue developing the game at a brisk pace.
The Adams brothers are sure that the game’s magic systems will be a huge paradigm shift for just about every other system inDwarf Fortress, but getting it all out is going to take a fair bit of time. In the interim, Steam newcomers to the game have plenty of time to learn how to perform various basic actions that might not be immediately apparent, such astrading inDwarf Fortress.
It’s worth pointing out thatDwarf Fortressdevelopers spoke with GameRantearlier this year, too, discussing a number of topics related to the game’s development. The Adams brothers revealed that the game would eventually feature Steam Workshop support, which might be particularly interesting in tandem with the newly announced editor tools. As with most things related toDwarf Fortress, though, it may well take years before these features come to fruition.