Quickhacks are perhaps the most useful and powerful tools at the player’s disposal inCyberpunk 2077. The better Quickhacks take a lot of RAM and a strong Cyberdeck, but it’s a solid way to make the player more capable in and out of combat in thisRPG.
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Yet it takes quite a bit of time and grinding to get to the point to craft the more advanced Quickhacks so knowing which are best is important. Every player’s situation will be different of course, but here’s a ranking of every Quickhack in the game based on their usefulness.
26Steal Data
The player will do a lot of hacking to obtain information for missions. As a result the Steal Data Quickhack is going to be the most utilized on the list. But at the same time it is only for this niche use.
25Remote Deactivation
Remote Deactivation enables the player to manipulate the basic functions of various devices. Some common examples include opening and closing doors or turning cameras on and off. It’s a handy Quichack for maneuverability but won’t do much for the player in a firefight.
24Camera Control
Camera Control allows a player to gain access to a camera remotely and control it’s actions. This is a great way to obtain intel, spot enemies, or track targets. For players wanting to remain undetected it’s handy, but once detected it has limited use.
23Distract Enemies
The Distract Enemies Quickhack causes various devices to malfunction. Essentially it short circuits objects like lights, forklifts, and other things to behave erratically and draw attention to itself. It’s a nice way to evade detection or start an attack, but there are far more useful Quickhacks to employ.
22Whistle
The Whistle Quickhack can lure opponents to the player’s location in and out of combat. It’s handy for luring lone enemies to an ambush spot or draw foes out of cover during fights.
21Request Backup
Request Backup is similar to Whistle, but it causes the enemy to respond to a call for Backup.
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The Epic version of this Quickhack allows the player to do this action in combat. Functionally there’s little difference other than to draw enemies out.
20Initiate Overload
Initiate Overload allows the player to hack into a device and destroy it. This can be a great way to take out troublesome turrets, turn off cameras, or remove other barriers. The reason it ranks low is because it’s far better to hijack the device for personal use with other Quickhacks.
19Assist Mode
Assist Mode is a Quickhack that causes turrets to prioritize targets tagged by the player. It doesn’t place them under the player’s control, but it can draw the heat off the player temporarily. The hack only works on turrets.
18Take Control
Take Control is a Quickhack that allows the player to remotely take control of turrets and computers. This is a great way to thin out the herd with a turret or cause chaos with a computer from a safe location. It’s a nice way to soften enemies before entering a secure location.
17Friendly Mode
Friendly Mode will cause turrets, cameras, explosives, and security gates to treat the player as if they’re an ally. For subtly entering a location this makes it immensely easier as security measures won’t trigger. It will also cause those same security measures to work on the players behalf and take out enemies.








