Biomutantis out, and it is a very complex game when it comes to all the elements that sum up character creation and customization. There are many things to keep track of, and more often than not players can be caught between a rock and hard place when trying to optimize attributes to have a properly balanced character. For this very reason, it may be useful for players to follow a guide or a build for their first character, especially, as it could help in order to have a greatstart inBiomutant.
Considering all the options for a starting character,Biomutantplayers willing to make a ranged furry friend should spec into Luck, as there is no attribute that increases damage dealt with guns, rifles, and shotguns. As a matter of fact, the best approach is to max out Luck first for a notable increment in both Critical Chance and Loot Chance. Dealing critical strikes consistently improves a ranged character’s DPS, making Luck an effective damage boost attribute, while also improving the players' chances of finding better loot, resulting in better components to craft weapons and armor with.

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Because there is no way to increase Luck duringBiomutant’s character creation, players can and should go for the attributes they prefer; with good options being charisma for trading and persuading, vitality for more health, agility for extra movement speed, and intellect for Ki energy. Strength is, of course, very negligible unless gamers are trying to achieve a more balanced playstyle that uses both guns and melee weapons, although that is not recommended. The breed to choose is not set in stone, as there is no single superior one for ranged builds, but there are a few good choices among the currently available six races ofBiomutant.
The Primal is a good startingbreed inBiomutantbecause of how well-rounded this race is, allowing players to experiment more with mutations and attributes later on during the process. The Rex breed is also a good one for ranged builds because of its increase in Vitality and Intellect, given that both come in handy for survivability and Ki energy, respectively, and the penalty to Strength doesn’t really impact the character. Overall, the breed that stands out the most for ranged builds is the Murgel, and that’s thanks to its increased Critical Chance, Loot Chance, and Barter, which don’t affect Charisma and Luck, meaning they are passive bonuses.

Best Options For Ranged Builds In Biomutant
As for the class to choose, there are two options here: Dead-Eye and the Commando, each with their own pros and cons. Dead-Eye is objectively stronger than the latter in terms of class-specific Perks, despite the strange advantage Commando has. Dead-Eye is likely one of the most popularclasses inBiomutant, reason being the class looks appealing to players who want to embrace the gun/melee playstyle. However, the Dead-Eye also comes with very powerful Perks and starts the game with Perfect Reload, which makes gunplay so much better, and would otherwise cost three upgrade points for all other classes to unlock.
Another advantage of this class is that its Perks are all conceived to improve the ranged playstyle, whereas Commandos are more oriented to a playstyle that rewards a melee focus. However, the Commando comes with a great starting Perk called Fury, which increases its damage with all ranged weapons by 10%. Furthermore, the Commando can unlock Brutality, which increases Critical Damage with ranged weapons, and it is not obtainable by any other class. For these reasons, Commandos are the best choice for ranged builds if players want todual-wield guns, or possibly use shotguns, but for all rifles, the Dead-Eye is much stronger.

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Players should start the game by investing as much as possible into Anti-Biohazard for resistances, because a big Biohazard area can be found very early on. Killing all Morks in it provides a great amount of Bio Points to spend on Biogenetics or resistances. As for the initial Perks, the first one to grab is probably always going to be Luck Out for both classes, as it costs just a single upgrade point and it increases Loot Chance by 10%. This allows players to have a great start with the items found in theworld ofBiomutant.
Then, it would probably be beneficial to either use the Bio Points acquired within Bunker 101 right at the start on Anti-Biohazard resistance. Either that, or spend two of them to unlock Mothmouth, which is a Biogenetics spell that makes enemies hit by it attack each other, instead. This is particularly useful early on when taking on too many enemies at once can be dangerous.
Dead-Eyes should keep the first points they acquire in order to spend them on Clip Tech, which considerably increases DPS by allowing magazines to have more rounds, and then grab either Sniper or Crackshot first, depending on personal preference. Commandos, on the other hand, should attempt to get Perfect Reload as soon as possible, and that means spending three Upgrade Points on it. After that, Clip Tech is a good choice for Commandos as well. Also, todual wield guns inBiomutant, players will need the corresponding Wung-Fu Perk.
There are not many useful spells for this build, but among the best, there are Blaze and Freeze. The former creates a trail of flames and allows the character to travel at fast speeds from its current location to another, while the latter creates an AoE icy patch that deals damage to enemies and freezes them briefly. Furthermore, it also makes the ground slippery, meaning that enemies glide on it and can fall, which is a great defensive tool for ranged builds when hordes of monsters attack the players.
Overall, this build is pretty solid early game, and it will only scale much better into the endgame when players manage to obtain improved gear and weapons. This concludes this starter build, which hopefully will help players through their first hours of the game to better understandBiomutant’s mechanics.
Biomutantis available on PC, PS4, and Xbox One.
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