The video game developers, Toys for Bob, have been enjoying many plaudits for their recent entry into theCrash Bandicootseries;Crash bandicoot 4: It’s About Time.As the title suggests, the game ignores a plethora of Bandicoot titles and follows on from 1998’sCrash Bandicoot: Warped.

Warped, along with its two predecessors, was developed by Naughty Dog. The company is known today for theUnchartedandLast of Usseries. Naughty Dog created the Australian Bandicoot with hopes of him becoming PlayStation’s mascot. The PlayStation was competing with the Nintendo 64at the time, and Sony felt that the console needed a mascot to rival Mario and Link.

Japan’s character model compared to the non-japanese design

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Despite not quite reaching those heights, the Bandicoot isn’t too far off and has an impressive catalog of over 20 games. Crash has amassed an army of loyal fans over the decades, who’s interest in the series has led to many weird and wonderful stories surfacing about the early development.

Crash colliding with a tree branch in an unused cutscene

10Japanese Alterations

Sony ran into an issue when marketingCrash Bandicootas their gaming mascot. Japanese audiences weren’t warming to the design. With Sony determined to make Crash as marketable as possible,they altered his design in Japenese editions of the game.

Crash’s appearance was changed to be softer and more cartoony. This wasn’t just in the first game either, Japanese versions ofCrash Bandicootstill feature the altered design today.

Crash Bandicoot standing next to some boxes in the original game

9A Scrapped Cutscene

The perception ofCrash Bandicootcould have been very different. A cutscene was originally intended to appear in the first Bandicoot game that was reminiscent of Saturday-morning cartoons.

The musical cartoon wasput onto YouTube by producer David Silleron the 17th of July 2015. It is still on the site and currently has just under half a million views.

Crash and aku aku in the original ps1 game

Siller explains the reasoning for the removal in the video’s description; “Once UIS licensed the game to Sony for publication, Sony did not want it utilized since they were heavily pushing the “3D” agenda”.

8A Gem Of An Afterthought

During the development ofCrash Bandicoot,playtests of the game highlighted a fundamental issue, it was a bit boring. This was predominantly because of hardware limitations at the time.Naughty Dogcouldn’t include many enemies on screen, leaving unwanted empty spaces.

The game’s crates were subsequently added to the game to fill these spaces and add challenge. It turned out to be a key change as the crates, and in particular, the crate gems, are an iconic feature of the Bandicoot games.

Tawna and Crash Bandicoot

7An Unfortunate Nickname

Boxes aren’tCrash Bandicoot’s only iconic feature. The camera angle being placed behind Crash, or in front of him during chase scenes, was unique at the time. Most developers were utilizing gaming’s new 3D capabilities at the time, creating games with free-camera movements likeSuper Mario 64.

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Crash bandicoots original wombat design

Crash Bandicoot’s fixed camera gave the game an unfortunate nickname during development…The “Sonic’s ass game”.

6Character Inspirations

Inspiration for video gaming characters has come from many different places. Some come from expected places, likeNathan Drakebeing based on action heroIndiana Jones.While some are more unorthodox, like the world’s most famous gaming character being based on an Italian plumber.

Crash’s love interest Tawna falls under the unorthodox category. Despite being a cartoon Bandicoot,she was inspired by 90’sBaywatchstar Pamela Anderson.

Stormy ascent from the N. Sane Trilogy

5Original Design Changes

Speaking of design inspirations,Crash Bandicoot’s design could have been very different. As the name suggests, his design is based on a Bandicoot. Bandicoots are small, furry marsupials that are predominantly found in Australia.

However, Crash’s original design was for him to be based on a different Australian marsupial, a wombat. His name would have beenWillie the Wombat.

An unfortunate Coco being squished by a boulder

Interestingly, the Crash part ofCrash Bandicoot’s name originates from him spinning, or crashing, into crates.

4Stormy Ascent

People who have played theN. Sane Trilogywill recognize the name Stormy Ascent and possibly have a few stress-induced flashbacks. The tricky stage was added to the first game in theN.Sane Trilogyas DLC.

Stormy Ascent was created by Naughty Dog and was originally planned to feature in the first game. However, it was removed for beingtoo difficult, as Naughty Dog was concerned that players would find it too frustrating. The other DLC stage Future Tense, on the other hand, was a new level developed by Vicarious Visions.

Fake Crash dancing

3Dynamic Difficulty Adjustment

Despite Stormy Ascent being removed, many gamers still found the original game to betoo challenging. To compensate for this,Crash Bandicoot 2: Cortex Strikes Backfeatureddynamic difficulty adjustment.

Dynamic difficulty adjustment in video gaming is when a game becomes easier or harder without players manually changing the difficulty settings. This is usually done to ensure that players don’t become disillusioned by a game if they find it too easy, or frustrated if they find it too hard. Famous examples includeMario Kartgiving players in last place significantly better items to use than players in first place. Along withResident Evil 4adding more enemies into the game if players are doing well, or removing some if they’re struggling.

Coco in Crash 3 on a jet ski

The dynamic difficulty inCrash Bandicoot 2: Cortex Strikes Backpredominantly comes in the form of Aku Aku. If players continuously die in one area, they are given a protective Aku Aku mask to help them out. Another key change is during the chase levels. If the player is struggling, the chasing boulder or bear will slow down.

2Fake Crash

If players found Fake Crash inCrash Bandicoot: Warped, then they can fairly claim to be pretty good at the game. Collecting all of the gems and crystals in the third game would cause the peculiar-looking iteration of Crash to appear in three of the game’s levels; Toad Village, Makin' Waves, and Hog Ride.

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The imposter Crash is based on a poorly made, unlicensed toy of the Bandicoot that was found in Japan.

1A Secret Demo

TheCrash BandicootandSpyro The Dragonseries have gone hand in hand for many years. They both started life under Sony Computer Entertainment, and are now both published by industry giants Activision.

The pair have frequently appeared in one another’s games, and even had two GBA crossover titles;Crash Bandicoot Purple: Ripto’s RampageandSpyro Orange: The Cortex Conspiracy.

One other connection was a secret demo in the originalSpyro The Dragongame.By pressing L1 and Triangle on the menu screen, players would be taken to a playable demo of theCrash Bandicoot: Warpedstage Tell No Tales.

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